Boids

Working progress more will come!

Work in progress…

During my 30-week internship, I’ve been working with Unreal Engine, which was completely new to me. In my free time, I’m experimenting with turning Boids into a gameplay ability using collision detection. Before diving into that fully, I want to see how many Boids I can simulate before performance starts to drop. Currently, I can run 500 Boids, but my goal is to reach 10,000.

Click here to see my git repositorie for Boids